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Wrath of Maakan Pack

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Post by PurpleKalamar Thu Aug 15, 2013 5:59 am

First of all, i would like to thanks the whole Complex Enhanced Team for offering me to join them. As Naka asked me, i repost my concepts here Smile

"I think that Vaygrs lacks of ships/stations/units in general, that's why i began to work on a Vaygr ships and miscellanous stuff pak.
Here is a list of what i already made:
_a cruiser class ship with heavy ion beam, designed to be fast
_a destroyer class ship, designed to be fast too, because vaygrs are supposed to be kind of nomadic raiders, however hiigy's ships are faster in Complex 8.4.3
_a mining operations station, with hull defense and kinetic cannons slots, able to build harvest and defense modules for example
_a late game heavy fighter, only buildable by mining operations station, with a missile upgrade like the shiry
_a vaygr point defense turret

Here are some screenshots

Cruiser
Wrath of Maakan Pack 1376585788-cruiser

Destroyer
Wrath of Maakan Pack 1376585786-destroyer

Fighter
Wrath of Maakan Pack 1376585792-heavy-fighter

Station
Wrath of Maakan Pack 1376585793-vaygr-station

Turret
Wrath of Maakan Pack 1376585790-vaygr-turret

Of course, the sizes are not proportionnals :p

I'm a noob at texturing, so if somebody wants the models to texture it, he cans!"


Last edited by PurpleKalamar on Mon Aug 19, 2013 11:15 pm; edited 1 time in total
PurpleKalamar
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Post by Nakamura Thu Aug 15, 2013 7:19 am

I could imagine that cruiser replacing the Artillery Cruiser, seeing how it's weapon is completely useless. Perhaps arm it with pulse lasers? (we already have an ion cruiser)


I don't know about the destroyer, perhaps it could be a light cruiser instead, replacing the current standard cruiser? Just give it the equal number of guns. Suggesting this because the current cruiser doesn't match the vaygr design outlines.

The fighter I'm not sure about right now, because all roles are covered really.

For the turret I'd definitely need to ask for a pulse laser armament.
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Post by PurpleKalamar Thu Aug 15, 2013 7:29 am

I totally agree, the actual artillery cruiser deals about 0 damages. maybe put a heavy pulse laser in the nose [i speak about my cruiser model], which would fire 5-6 laser pulses in 2-3 secondes, every x seconds? For the fighter, taht was just a concept, it's true taht Vaygr fighters are already great and numerous. For the turret, let's put 4 rapid fire pulse laser maybe?
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Post by Nakamura Thu Aug 15, 2013 7:33 am

Pulse lasers are very powerful, so careful with that. The artillery cruiser should fire 6 shots, whereas the turret should fire 2. Use the shots of the artillery frigate.
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Post by PurpleKalamar Thu Aug 15, 2013 8:02 am

OK, i don't know how powerfull pulse laser are, so do as you want Very Happy
Also, what do you mean by shots of artillery ?
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Post by Nakamura Thu Aug 15, 2013 8:07 am

Just referred to the weapon type.
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Post by PurpleKalamar Thu Aug 15, 2013 8:12 am

pulse laser is trinity cannon isn't it?
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Post by Nakamura Thu Aug 15, 2013 8:25 am

Yes, we just have multiple variants for damage balance.
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Post by PurpleKalamar Thu Aug 15, 2013 8:47 am

ok! so if artillery cruiser shots 6 times, each pulse will be x times weaker than a battlecruiser one? someting like 3-4 times less powerfull?
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Post by Nakamura Thu Aug 15, 2013 9:01 am

Yeah, something like that. I don't know the exact numbers right now.
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Post by PurpleKalamar Thu Aug 15, 2013 10:56 am

Wrath of Maakan Pack 1376603701-vaygr-turret-trinity
Here is a version of my turret with bigger squared-style laser pulse guns. Tell me if it fits you or not.
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Post by Nakamura Thu Aug 15, 2013 10:24 pm

It's perfect! Can anyone texture it?
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Post by PurpleKalamar Sat Aug 17, 2013 12:08 am

I can upload the file as a .blend file, maybe someone knows a software to convert .blend files into .obj?
nvm, i will upload it as .obj files.
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Post by IGBC Tue Nov 19, 2013 10:08 am

with the exeption of that station I do not like these
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Post by PurpleKalamar Tue Nov 19, 2013 10:25 am

Well, at least, this is straightforward...
Curiously, I always thinked that the station was the strangest model, due to the chimney.
Why exactly don't you like these, please, so I can improve my skills
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Post by Nakamura Tue Nov 19, 2013 10:35 am

Some people will like your work, others won`t... it`s going to be the case no matter how good you are and what you do.
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Post by PurpleKalamar Tue Nov 19, 2013 10:39 am

Agreed, but if prefer a "I don't like it because" rather than a "I don't like", it's much more helpfull Smile
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Post by IGBC Tue Nov 19, 2013 11:20 am

I think these are too pointy to fit in alongside the hw2 ships. I am referring to the prongs on the front of the ships. Most of the ships in hw2 have a sleek or boxy profile, which creates a strong minimalist feel in my opinion. I think the complex shapes of these shapes will interfere with that. However I do think that the detail in the bomber is exquisite, and only dislike the front prongs again.

this main reason I like the station is its simple shape and industrial accents (chimneys). the industrial elements set it apart from the ships of any race, and suggest it is a non combat ship. I think it is perfect as an objective marker, or general scenery piece. However I would adjust it, moving the bays inside the main hull, to bring it into line with all the other hw2 ships.
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Post by PurpleKalamar Tue Nov 19, 2013 11:28 am

Well, ty very much IGBC, I'll keep this in mind when I'll design HW ships.
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Post by assasing123 Tue Nov 19, 2013 3:23 pm

paint them! i like most of them tho maybe smooth a bit.
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