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Platforms - retire or scuttle?

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Farcrada
Sithicus
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Platforms - retire or scuttle? Empty Platforms - retire or scuttle?

Post by Sithicus Mon Aug 19, 2013 11:54 am

Just a quick question - platforms in C and CE can move under their own power and can be docked.
Would it make more sense that when they become obsolete due to development instead of just
scuttling them to regenerate crew they could be retired?
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Post by Farcrada Mon Aug 19, 2013 11:57 am

Sounds like a plan. Better than having them scuttled, indeed.
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Post by ALC Mon Aug 19, 2013 12:05 pm

I agree. They should be retirable.

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Post by Nakamura Mon Aug 19, 2013 9:52 pm

You'd get the RUs back, yes, but retiring doesn't give you the crew back (I think this is a bug). I'll enable retiring in the next release.
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Post by PurpleKalamar Mon Aug 19, 2013 10:06 pm

I think it should give the player only 80% of the RUs back. Suppress a unit should not be free?!
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Post by Farcrada Tue Aug 20, 2013 12:22 am

PurpleKalamar wrote:...
Suppress a unit should not be free?!
Wait... Whut...? Could repeat you that? Me no understand.
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Post by PurpleKalamar Tue Aug 20, 2013 2:03 am

Farcrada wrote:Wait... Whut...? Could repeat you that? Me no understand.
Sorry, again my "frenglish"
I meaned: removing a turret should not give you all the ressources back. I hope this sentence will be easier to understand Smile
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Post by Odie_76 Tue Aug 20, 2013 2:19 am

But platforms are a one shot movement. If they have the engine power to fly back to the production ship for retirement, why shouldn't they have the engine power to fly off to the next engagement zone? Could platforms be docked and delivered to the next engagement zone like the sentinals were?
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Post by Nakamura Tue Aug 20, 2013 2:37 am

They aren't one shot in complex, but they are very slow and don't have speed upgrades. 
Retire only gives you back some amount of the RUs, I don't remember the exact values.
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Post by ALC Tue Aug 20, 2013 6:33 am

Some RUs back are a lot better than a scuttle though.

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Post by Nakamura Tue Aug 20, 2013 11:17 am

Absolutely, I was just pointing out that it's definitely not 100% efficient as a process.
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Post by Farcrada Tue Aug 20, 2013 12:31 pm

I also think there should be a limit on travel distance and if you go past a certain distance it cannot come back to retire unless you close in with a production ship with a frigate/capital bay. Possible maybe?

Also, they shouldn't be able to get past 1 shot movements really.
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Post by Nakamura Tue Aug 20, 2013 10:19 pm

Unfortunately there is only black and white here, and nothing in between. They either can move freely or they can't.
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Post by Nakamura Tue Aug 20, 2013 11:01 pm

Also, platforms apparently cannot be recycled. When I give them the ability, I simply get a CTD.
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Post by ALC Wed Aug 21, 2013 7:07 am

Oh. Better to leave the platforms as they are then!

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Post by PurpleKalamar Wed Aug 21, 2013 7:13 am

I kinda agree with ALC. It seems to be too much work for a minor change, doesn't it?
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Post by Farcrada Wed Aug 21, 2013 9:22 am

I've noticed that as soon as things get either impossible or hard, some of us put it aside and leave it as it is.
Yes, sometimes that is the best way to go, but I think that you should atleast make a task of it that has no dead line and can be looked at anytime.

I think it's disappointing some of you just throw in the towel if the enemy shoots back... (._.')
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Post by Nakamura Wed Aug 21, 2013 9:37 am

Not throwing the towel in. It just wasn't going to make it into 8.6.1.
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Post by PurpleKalamar Wed Aug 21, 2013 10:01 am

This idea should be considered, for sure. I just wanted to underline that if this minor change is layaway for a few time due to a CTD, it does not matter.
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Post by ALC Wed Aug 21, 2013 12:46 pm

Nakamura wrote:Not throwing the towel in. It just wasn't going to make it into 8.6.1.
Indeed. We should focus on the easier fixes first, and get them out. RnD can be going on in the background on an ongoing basis.

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