Add new Hiigaran Intruder •••••(complete) Walkop, Odie
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Add new Hiigaran Intruder •••••(complete) Walkop, Odie
The intruder and spy models are overlapping, therefore we're replacing the intruder with this beautiful ship from The Dark Times mod.
We already got everything sorted for this ship, all you need to do is assign it the pulsar gun from the intruder and change the name to be equal to the intruder. Remember that you need to open the .hod with an editor and use "save as" to properly rename it. Also need a Complex-style icon.
Credits go to HW_Lover
We already got everything sorted for this ship, all you need to do is assign it the pulsar gun from the intruder and change the name to be equal to the intruder. Remember that you need to open the .hod with an editor and use "save as" to properly rename it. Also need a Complex-style icon.
Credits go to HW_Lover
Last edited by Nakamura on Mon Jul 22, 2013 10:37 pm; edited 4 times in total
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
Maybe make it a little less detailed? I guess? It's a big too high quality compared tot he rest of the ships. Would look silly imo.
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
In-game it's not appearing to be this detailed.
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
A good result. This is a nice ship.
As an aside, I wonder if super high detail would potentially add to lag?
(Btw, I always use a Starfury model in place of the standard Interceptor model, just for variety) Tasty ship models add a lot to small craft usage, imo.
As an aside, I wonder if super high detail would potentially add to lag?
(Btw, I always use a Starfury model in place of the standard Interceptor model, just for variety) Tasty ship models add a lot to small craft usage, imo.
ALC- Posts : 685
Reputation : 15
Join date : 2013-05-08
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
I doubt it would add to lag. It's an early game ship that is only used to hold corvette rushes. There are better ways of dealing with corvettes as the game progresses.
We should also consider removing crew pods soon, too, due to the fact that we're not gonna have them with the NC. That surely will reduce lag (and allow the crew station to hyperspace)
We should also consider removing crew pods soon, too, due to the fact that we're not gonna have them with the NC. That surely will reduce lag (and allow the crew station to hyperspace)
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
Walkop, I see that you replaced the gun in the ship file, however the HOD doesn't support it apparently. I'll try to make the original gun of the ship fire pulsar shots.
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
Okay, Odie fixed it. Last thing to be done is the icon. The size is a bit too large, and the squadron "squares" don't appear.
See :
See :
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
Fixed the issue. Icon is resized to fit, and I'm just fixing a little issue with the squadron-size indicators that causes them to get cut off.
But this can be considered complete.
But this can be considered complete.
Walkop- Posts : 34
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Join date : 2013-05-05
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
The intruder's icon is causing a crash. Please look into it.
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
Please never, EVER rename a ship again unless you seriously change all the files related. Since this was added, I had to figure out over 15 bugs related to the name change.
Re: Add new Hiigaran Intruder •••••(complete) Walkop, Odie
That's really strange. I combed through basically every game file possibly related to it; changed EVERY reference. What was missing?
Sorry about that.
Sorry about that.
Walkop- Posts : 34
Reputation : 1
Join date : 2013-05-05
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