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About research and crew system

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About research and crew system Empty About research and crew system

Post by PurpleKalamar Fri Sep 13, 2013 7:02 am

Hehehe I think I've got a nice concept here. Dunno if it's feasable.
So instead of the rank requirement, every buildable and unlockable ship would have a chassis research.
Instead of having, for example, 8 officers per rank, put 16. Basically, double it.
Well, my idea is: when a player ranks up, instead of buying additionals officers, that would be awesome if he could chose the amount of scientists and officers he wants: 14 and 2, 8 and 8, 9 and 7, whatever he wants/needs.
So, all research which previously had a rank requirement will have a scientists number requirement.
The player will be able to chose between focusing on high tech or on a bigger amount of ships.
Thoughts?
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Post by SpaceKookie Fri Sep 13, 2013 7:11 am

I kinda like the idea of scientists and officers. Us scientists don't wanna be 2nd grade citizens in the interstellar armada :p
Maybe check my crew thread I just posted so we can combine the two?
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Post by PurpleKalamar Fri Sep 13, 2013 7:22 am

Just read yours. Nice ideas, especially the realistic part. But it risk to make the game severely hard to re-balance, no?
I don't really agree with removing crew stations. However, adding smaller stations which would increase a pop regen is also a good concept, it adds some interesting gameplay feature.
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Post by Nakamura Fri Sep 13, 2013 7:32 am

Creating scientists as third crew element would be a bit extreme before rebirth. I'd have to write many thousand lines of code... It could be done for Rebirth, but it needs a very well worked out concept.
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Post by ALC Fri Sep 13, 2013 12:46 pm

Surely the smart scientists are those who stay at home...
...course there was always Mr. Spock, the original ship's scientist.

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Post by gallusq Mon Jan 20, 2014 3:51 pm

I am new over here and hope this is the right place for this. Why do the Higs have to deal with the 2 vulnerable and slow moving ships in the first place? (Research and Crew). Can't these be combined into a faster, better protected vessel or station? I always thought using the Chimira Station and upgrading it for the role would be a great idea, but maybe a shuttle model or something would work. Seems illogical that they'd have such valuable assets in such vulnerable ships, not to mention the cost drain on the fleet.
I played must first game and was impressed how fast it was compared to Complex. I got killed, I just could not get anything up fast enough to counter the Missile Cruisers, they tore through my fleet like butter. In Complex I used Fast Track Platforms but I did not see them in this Mod.
Thank you for all the hard work you all do.
GQ

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Post by ALC Wed Jan 22, 2014 1:18 pm

Welcome to the forum.

gallusq wrote:Why do the Higs have to deal with the 2 vulnerable and slow moving ships in the first place? (Research and Crew).GQ
This is one of the elements which were controversial in Complex when they were introduce. I think that the intention was to civilianise the Hiigarans to some degree, and to make them more vulnerable in later game scenarios.

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