Complex Enhanced 8.8 bug list
+12
Aediren Rowenus
barabas666
Sithicus
_Alex_
zackinger
Chosen One
Shinjitama
Farcrada
ALC
Terpuntine
assasing123
Nakamura
16 posters
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Complex Enhanced 8.8 bug list
Post bugs here please. Duplicate reports will be deleted.
Known bugs :
•Ion cannon flashing bug
• Numerous collision bugs where ships phase into each other. Confirmed on crew station and many others I don't know right now
•Captured production capitals prevent victory, if still alive
•Vaygr flagship can't recycle battle carriers, nor can battle carriers dock there
•Vaygr mobile hyperspace inhibitor appears indestructible(collision box issue? nothing hits it)
•Fighters crash into targets
Known bugs :
•Ion cannon flashing bug
• Numerous collision bugs where ships phase into each other. Confirmed on crew station and many others I don't know right now
•Captured production capitals prevent victory, if still alive
•Vaygr flagship can't recycle battle carriers, nor can battle carriers dock there
•Vaygr mobile hyperspace inhibitor appears indestructible(collision box issue? nothing hits it)
•Fighters crash into targets
Last edited by Nakamura on Tue Nov 19, 2013 4:21 am; edited 38 times in total
Re: Complex Enhanced 8.8 bug list
not sure if someone missed it but right now the hiigaran shipyard got a really messed up description for the battle asset...
EDIT - Nakamura : Please refrain yourself from using obscene wording
EDIT - Nakamura : Please refrain yourself from using obscene wording
assasing123- Posts : 171
Reputation : 0
Join date : 2013-05-14
Age : 36
Location : Costa Rica
8.5 bugs
First time posting here, but I felt i needed to post some bugs I noticed while playing tonight. The new modular cruisers for Hig seem to be doing two things that aren't appropriate. First, their ablative shield is not usable, even after research. Secondly, I had two cruisers that felt like fighting in < 1km range constantly.
I love this update, just so you know. It took care of a lot of the issues that I had with the previous installment, including the original complex.
I love this update, just so you know. It took care of a lot of the issues that I had with the previous installment, including the original complex.
Terpuntine- Posts : 8
Reputation : 0
Join date : 2013-05-21
Re: Complex Enhanced 8.8 bug list
Welcome to the forums.
Will fix the abl. shield, but I don't understand what you mean by "two cruisers that felt like fighting in < 1km range constantly". Did they keep closing in on the targets? This may be related to the weaponry you installed, so it would be nice if you remembered what the setup was.
Glad you like the mod.
Will fix the abl. shield, but I don't understand what you mean by "two cruisers that felt like fighting in < 1km range constantly". Did they keep closing in on the targets? This may be related to the weaponry you installed, so it would be nice if you remembered what the setup was.
Glad you like the mod.
Re: Complex Enhanced 8.8 bug list
That what it's for — fixing those itchy issues. Glad you like itTerpuntine wrote:I love this update, just so you know. It took care of a lot of the issues that I had with the previous installment, including the original complex.
ALC- Posts : 685
Reputation : 15
Join date : 2013-05-08
Re: Complex Enhanced 8.8 bug list
Nakamura wrote:Welcome to the forums.
Will fix the abl. shield, but I don't understand what you mean by "two cruisers that felt like fighting in < 1km range constantly". Did they keep closing in on the targets? This may be related to the weaponry you installed, so it would be nice if you remembered what the setup was.
Glad you like the mod.
Nak, I believe it was mostly kinetic cannons + torpedoes. What i mean is exactly what you said, closing in on targets until they are very close, basically point blank. I will play with them again tonight (hopefully) and see if i can replicate.
I thought of one other. On the research menu, for the +rocket speed/dmg the tooltips have a typo. The torpedoes in the description are spelled as "toroedoes". It was this way in 8.4.3 also.
Terpuntine- Posts : 8
Reputation : 0
Join date : 2013-05-21
Re: Complex Enhanced 8.8 bug list
Basically the behavior of modular ships not fit with any weapons would be to close in on the target and fire their hull defense (pew pew-ing) guns at point blank range. At least that's what I concluded from multiple tests. I believe this is no bug at all - unless it happens when weapons are installed.
Re: Complex Enhanced 8.8 bug list
The grammar and syntax errors will be fixed next release, we're currently working big-time on the mod and are handling more important issues. Maybe, if we're lucky, we can squeeze out some patches involving grammar and syntax corrections.Terpuntine wrote:I thought of one other. On the research menu, for the +rocket speed/dmg the tooltips have a typo. The torpedoes in the description are spelled as "toroedoes". It was this way in 8.4.3 also.
Re: Complex Enhanced 8.8 bug list
Farcrada wrote:The grammar and syntax errors will be fixed next release, we're currently working big-time on the mod and are handling more important issues. Maybe, if we're lucky, we can squeeze out some patches involving grammar and syntax corrections.Terpuntine wrote:I thought of one other. On the research menu, for the +rocket speed/dmg the tooltips have a typo. The torpedoes in the description are spelled as "toroedoes". It was this way in 8.4.3 also.
It doesn't bother me one bit, just something I noticed.
Terpuntine- Posts : 8
Reputation : 0
Join date : 2013-05-21
Re: Complex Enhanced 8.8 bug list
Nakamura wrote:Basically the behavior of modular ships not fit with any weapons would be to close in on the target and fire their hull defense (pew pew-ing) guns at point blank range. At least that's what I concluded from multiple tests. I believe this is no bug at all - unless it happens when weapons are installed.
I noticed this when I was building destroyers out of my battle carrier mid-fight. I believe the ones I mentioned earlier were cruisers fully outfitted with weapons (mostly kinetic cannons)..but I could be mistaken. I will just watch for future occurrences and report if I see any.
Terpuntine- Posts : 8
Reputation : 0
Join date : 2013-05-21
Re: Complex Enhanced 8.8 bug list
although the rearm system seems to not remove the batteries making upgrading to future batteries impossible
Shinjitama- Posts : 1
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Join date : 2013-06-19
Re: Complex Enhanced 8.8 bug list
Serious BUG. 6X cannon turrets are missing! When U building 6x turret on BC (possibly BS too) it building 3x instead!
Chosen One- Posts : 59
Reputation : 0
Join date : 2013-06-25
Age : 34
Location : Russian Federation
Re: Complex Enhanced 8.8 bug list
Perforator on Vaygr BS doing too much damage.! Like 300K-400k!
Chosen One- Posts : 59
Reputation : 0
Join date : 2013-06-25
Age : 34
Location : Russian Federation
Re: Complex Enhanced 8.8 bug list
What about 6X cannon issue stated above?
Chosen One- Posts : 59
Reputation : 0
Join date : 2013-06-25
Age : 34
Location : Russian Federation
Re: Complex Enhanced 8.8 bug list
Hi Guys, 1st, im new to the Forums, so hi to everyone. And second, while playing 8.6.1 yesterday i fount the Vgr. Heavy Cannon Frigs´hitbox seems to be way too small.
I tried with Point Defence Turrets, Torpedo Frigs, Modular Destroyers (Ion and Kinetic) and they all struggle hitting the damn things. And since the AI likes building them, they slowly picked off my capitals with impunity (Pulsar Gunships alone don´t have enough firepower).
I tried with Point Defence Turrets, Torpedo Frigs, Modular Destroyers (Ion and Kinetic) and they all struggle hitting the damn things. And since the AI likes building them, they slowly picked off my capitals with impunity (Pulsar Gunships alone don´t have enough firepower).
zackinger- Posts : 1
Reputation : 0
Join date : 2013-07-17
Re: Complex Enhanced 8.8 bug list
Posted bugs in another thread, then I saw this one...
link:
Thread post
Short:
- fighters crashing into targets
- various bugs on the modular cruiser
- bugged description of the modular sentinels artillery cannon
link:
Thread post
Short:
- fighters crashing into targets
- various bugs on the modular cruiser
- bugged description of the modular sentinels artillery cannon
_Alex_- Posts : 6
Reputation : 0
Join date : 2013-08-25
Re: Complex Enhanced 8.8 bug list
Cannot build Anti-radiation module on Hig Shipyard (grayed out)
Sithicus- Posts : 73
Reputation : 0
Join date : 2013-07-16
Age : 46
Location : UK
Re: Complex Enhanced 8.8 bug list
Was playing cpu this morning on hyperspace map, the heavy ion cannon on modular cruiser has a pure white beam, no colour at all, have yet 2 check other ships, will update asap, can get screen shot if needed.
barabas666- Posts : 34
Reputation : 0
Join date : 2013-08-27
Location : UK
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