Homeworld: Rebirth
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Hiigaran Cruiser model

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IGBC
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Post by Walkop Tue May 14, 2013 11:07 am

I like it, looks good! However, it does seem to lack the unique qualities of other designs...is that CFHodEd, with a carrier engine added to the rear of a Battlecruiser?

I can see some texture distortion around the joint.

Honestly, it would work. But I'm still hoping for these designs to be textured. They would be incredible; even though we've had difficulty getting them done, I'm sure it CAN be done.
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Post by ALC Tue May 14, 2013 2:27 pm

The trick is to find a texturer - this has always been my problem!

I have the models for those designs and permission to use them Smile

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Post by Farcrada Tue May 14, 2013 2:49 pm

ALC wrote:I have the models for those designs and permission to use them Smile
ALC has 'em l33t haxorz... xD

Inb4facepalm replies. xP
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Post by General Anubis Wed May 15, 2013 3:23 pm

I'm pretty good at drawing up 2D high res images if I've got a foundation to work with... I could try my hand at it (heck I've tried everything else but!) just so we can see how it turns out.

Anything would be better than gray/naked. I'll read up on texturing and give it a go, who knows!


Last edited by General Anubis on Wed May 15, 2013 3:24 pm; edited 1 time in total (Reason for editing : Wording)
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Post by General Anubis Thu May 16, 2013 3:27 am

So, I've been reading up, and a lot of what is involved in texturing is stuff I'm already familiar with, just have never applied it to that end.

Is there any way I can get my hands on those blank models so I can start working on that?

-Thanks
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Post by IGBC Fri May 17, 2013 3:59 am

Odie_76 wrote:Hiigaran Cruiser model - Page 2 Cruiser
The Torpedo Silos will have a "code red" animation where they are flush with the hull and open up to fire.
The module slot needs to be lowered and the Destroyer Turret hardpoint raised. There is room for a few hull defense guns, I had 6.

IMO we have a winner, I can make modest work with that no problem, it looks stunning, I'd probably only change the boldness of the team colour pattern, to be closer to the battlecruiser. maybe swap out the bridge for a smaller one too.
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Post by General Anubis Fri May 17, 2013 5:22 am

Yeah, honestly I really like that one also.

I still want to get my feet wet on texturing though - I know we will need some texturing work when we get the third race work started.
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Post by Farcrada Fri May 17, 2013 10:34 am

Haha! That may be true, but don't get your head stuck with that third race of yours. We still haven't cleared out all problems with Complex and haven't balanced everything. After we're satisfied with the mod and no-one will report imbalances, I think then's the time to add a third race.

Further more, I think you should PM Odie_76 about the blank models. That's probably the fastest way.
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Post by General Anubis Fri May 17, 2013 11:26 am

Lol I know I know, just been excited about and wanting a third race for... Uh... A long time lol.

That, and I know how valuable a skill texturing is when it comes to modding, and it's something I think I can probably do (well) if I ever tried to. I'll PM him and texture a brick in the meantime for practice lol.
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Post by ALC Mon May 20, 2013 1:37 pm

IGBC wrote:IMO we have a winner.
This is THE look I want to see in hiig cruisers Smile Lets get it working.

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Post by Farcrada Mon May 20, 2013 7:51 pm

Agreed.
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Post by ALC Wed May 22, 2013 1:14 pm

We should though try to make it distinct enough from a distance that it doesn't get confused with the BC..., or maybe it would be more fun to make it very similar in its silhouette to the BC so that an enemy won't know what they are facing as it approaches!

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Post by Farcrada Wed May 22, 2013 1:59 pm

ALC is on 'em thinking/fantasy/brainstorm streaks! Dayum...

But in all honesty and seriousness, I do agree with ALC that that'd be very offsetting and confusing for the opposition when they suddenly see a BC-modeled ship flying towards them.
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Post by Raz0rd Tue May 28, 2013 9:29 pm

Well if he needs brain powers he should check out certain space fantasy games or check google images for space cruisers there are plenty of which can be used and changed to fit hiigaran space shuttles Razz

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Post by Farcrada Thu May 30, 2013 7:28 pm

Well I know I certainly do! xD
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Post by DirtGaz Sat Jun 01, 2013 9:57 am

Hiigaran Cruiser model - Page 2 Diesel12

I really like this one, I suggest something like this

PD: no, it doesnt seems Vaygr to me, Vaygr are "V" shaped XD

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Post by Raz0rd Sun Jun 02, 2013 9:11 pm

Hmm to Yamatish type ship not really looking like a Hiigaran ship wise

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Post by ALC Mon Jun 03, 2013 2:09 am

Doesn't look anything like a Hiig ship!
Nice cross between a submarine and a BB though, could be used as a pirate vessel of some kind.

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Post by Raz0rd Mon Jun 03, 2013 3:27 am

Well if i were to make something more Hiigaran i would loook at the smaller ships(like the interceptor)and try to remodel them in a way they look unique on their desing but not to look like an interceptor remodel

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Post by Nakamura Tue Jun 04, 2013 2:28 am

The front does look Hiigaran, but after going 20% along the length, it loses the standard design Hiigaran ships follow.
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Post by Odie_76 Thu Jun 06, 2013 11:31 am

My computer crashed, frying all the hard drives. The ship was saved in the cloud so I have that, but I can't get Homeworld 2 to play on the new Windows 7 x64 machine so I don't know what it looks like in game...Hiigaran Cruiser model - Page 2 HGN_Light_BC
But, as you can see I updated the paint scheme. The HOD also has a LOD1 model.
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Post by ALC Thu Jun 06, 2013 2:36 pm

Good that you had that bit of cloudspace Smile And that the cruiser was lurking there.
I like the paint job. We should use this cruiser.

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Post by Nakamura Fri Jun 07, 2013 4:09 am

Nice. Get the german crack to fix the game.
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Post by Odie_76 Sun Jun 09, 2013 7:00 pm

Nice. Get the german crack to fix the game.
I have the german crack. I just had to move the installation out of the Program Files (x86) folder and the installation threw a "no sound device detected" error, so I have to use the -nosound command line switch...for now.
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Post by ALC Sat Jun 22, 2013 9:20 am

Any update on the integration of this cruiser model into CompE?

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