NEW VGR dreadnaught model : to be assigned
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NEW VGR dreadnaught model : to be assigned
the vaygr dreadnaught needs a new model.
It will need completely new models, with textures, and a firing animation like the original dreadnaught had.
Anyone who feels they can do the job justice please disscuss your ideas below.
Alot of creative freedom is available here, so go nuts
It will need completely new models, with textures, and a firing animation like the original dreadnaught had.
Anyone who feels they can do the job justice please disscuss your ideas below.
Alot of creative freedom is available here, so go nuts
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
uhm... why a new dreadnought? whats wrong with the new one?
assasing123- Posts : 171
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Re: NEW VGR dreadnaught model : to be assigned
It's fruit ugly
(someone remind me to turn the F_ing swear filter off for admins.)
(someone remind me to turn the F_ing swear filter off for admins.)
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
And I halted development of my Vaygr Dreadnaught under your recommendation. I can pull that out and let the team have a look to see if it meets the design of the mod.
Odie_76- Posts : 52
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Re: NEW VGR dreadnaught model : to be assigned
I didn't know you where making one.
Id be interwsted to see what you have
Id be interwsted to see what you have
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
I used the Vaygr BC as a base.
The body is thicker with the hanger bay dropped. The nose has the array cannon. The texture needs updating to accommodate the firing animation (The yellow line). The purple square will be the badge.
The body is thicker with the hanger bay dropped. The nose has the array cannon. The texture needs updating to accommodate the firing animation (The yellow line). The purple square will be the badge.
Odie_76- Posts : 52
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Re: NEW VGR dreadnaught model : to be assigned
We ought to have some differentiation, yes? Looks like scaled up BC...
Re: NEW VGR dreadnaught model : to be assigned
I'll be blunt, I don't like it.
I agree with naka that it needs to look different from the BC, but I'd extend that by saying that a DN should not have a hangar. I also think that the aft reactor bulge is an important bit of the original DN's profile, and should be included.
I agree with naka that it needs to look different from the BC, but I'd extend that by saying that a DN should not have a hangar. I also think that the aft reactor bulge is an important bit of the original DN's profile, and should be included.
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
I would agree that the profile of the Dreadnaught should be noticeably different from the BC, but I could see using the same chassis. Like the MBC, the profile is different, but it shares enough features with the standard BC that the MBC could be built on a modified BC chassis.
I questioned the addition of the hanger on a dreadnaught and that would be easily removed. A reactor bulge could be added.
What secondary weapons are considered for the Dreadnaught?
I questioned the addition of the hanger on a dreadnaught and that would be easily removed. A reactor bulge could be added.
What secondary weapons are considered for the Dreadnaught?
Odie_76- Posts : 52
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Re: NEW VGR dreadnaught model : to be assigned
I second that
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
I think a DN should be able to defend itself against one or two enemy Marine or Capture frigates. Other than that, very little secondary armament.
I agree on the hangar, don't need it.
On the model itself, perhaps it could have side bulges, a bit like the battleship. this would make it a bit more distinctive.
I agree on the hangar, don't need it.
On the model itself, perhaps it could have side bulges, a bit like the battleship. this would make it a bit more distinctive.
ALC- Posts : 685
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Re: NEW VGR dreadnaught model : to be assigned
no, you don't want to make it look like a hybrid between the BC and BS
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
lets drop the ion array dreadnought all togheter!
I have a proposal, that will be visually MUCH MUCH more menacing, how about a plasma cannon array, with an horizontal arrangement.
thinking of ... the megalomax cannon from zoids, but firing plasma bolts at a berserk rate from say.. 10 or 20 cannons... visually it would look like a complete beast, and functionally would be the same, but much more vaygr like and different from other stuff!
I have a proposal, that will be visually MUCH MUCH more menacing, how about a plasma cannon array, with an horizontal arrangement.
thinking of ... the megalomax cannon from zoids, but firing plasma bolts at a berserk rate from say.. 10 or 20 cannons... visually it would look like a complete beast, and functionally would be the same, but much more vaygr like and different from other stuff!
assasing123- Posts : 171
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Re: NEW VGR dreadnaught model : to be assigned
Not a bad idea there
ALC- Posts : 685
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Re: NEW VGR dreadnaught model : to be assigned
I think there may have been a discussion about the Vaygr Dreadnaught on the Complex forum and creating a missile ship. Similar weapon system to the MBC, but I with more missiles.
Odie_76- Posts : 52
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Re: NEW VGR dreadnaught model : to be assigned
I don`t see the difference between a missile based dreadnought and the current battleship really.
Is it certain that we need a Dreadnought at all?
Imo if we do it should be armed either with pulse laser shots, or plasma to get any different results... the weapons have to penetrate defense fields.
Is it certain that we need a Dreadnought at all?
Imo if we do it should be armed either with pulse laser shots, or plasma to get any different results... the weapons have to penetrate defense fields.
Re: NEW VGR dreadnaught model : to be assigned
A very relevant question. What actual use would it be, considering all the other vessels available? Is a slow moving single purpose mobile fortification really necessary?Nakamura wrote:Is it certain that we need a Dreadnought at all?
ALC- Posts : 685
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Re: NEW VGR dreadnaught model : to be assigned
Sorry guys but lets leave the balancing questions for AFTER NC is completed. We won't know how anything is going to balance until the core is sorted out, and the quirks it has in game play reveal themselves.
If we are uncertain that the Vgr need a ship with this loadout then I will lock this thread, and we'll come back to it later. But otherwise, back onto the topic of what the ship should look like please!
If we are uncertain that the Vgr need a ship with this loadout then I will lock this thread, and we'll come back to it later. But otherwise, back onto the topic of what the ship should look like please!
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
This is design, not balance. It has to be discussed if we need it or not.
Re: NEW VGR dreadnaught model : to be assigned
sorry NAkA but what ships are needed is a balance issue, now guys can we please get back to what we want the ship to look like.
IGBC- Posts : 252
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Re: NEW VGR dreadnaught model : to be assigned
Structuring of the fleets are always related to design... How would we differentiate the Dreadnought from the battleship if we don`t resort to a heavy plasma bolt or the usual phase cannon\heavy ion weaponry?
Edit: If the team decides that we don`t need it... well that would save a lot of work. Our resources are limited.
Edit: If the team decides that we don`t need it... well that would save a lot of work. Our resources are limited.
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